#include "room.hpp"

namespace nmc
{
	Room::Room()
	{

	}

	Room::~Room()
	{

	}

	void Room::setTileMap(TileMap* tileMap)
	{
		mTileMap = tileMap;
	}

	TileMap* Room::getTileMap()
	{
		return mTileMap;
	}
}